But the ultimately goal for each faction is to defeat the alien-human overlord ruling their area of planet earth.īonus: many of the voices in the new expansion are our old Star Trek friends, including Jonathan Frakes, Marina Sirtis, and John de Lancie. Over time, you will build a better relationship with each faction as you perform covert operations with them. I found the Reapers in particular extremely powerful as scouts given their shadow ability. You can recruit their soldiers – Reapers, Templars, and Skirmishers respectively – each of whom have unique characteristics unavailable to your own troops and who are very useful in those early rounds. War of the Chosen brings in three new resistance factions for you to work with. War of the Chosen makes the early stages of the game EVEN HARDER, though the trade off is that late-game activities feel much easier than they did in the original version. Every decision you make has ramifications, especially early on, and even the end game was hugely difficult. I’d always thought XCom 2 was a challenging game. Checking Steam a few weeks ago, I noticed it was on sale, so I picked it up and have been playing it nonstop ever since. War of the Chosen was the 2017 expansion pack for XCom 2 I somehow missed. It definitely ramped things to 12 and was much harder (and some of their decisions I don’t necessarily agree with, like having to scan for supply drops every month rather than just receiving them). XCom 2 assumes you lost the previous game and now you must mount a resistance, contacting new zones over time and building up your forces. Next came the 2016 sequel, XCOM 2, which through repeated plays has become my favorite strategy title of all time. Its expansion ( Enemy Within) ramped things up to 11 by adding earth-based enemies who oppose XCom, adding additional complications for you to overcome as you to try to root out the people who are causing damage to your cause. New graphics, new types of game play styles, and hella fun missions. Still turn-based, still featuring retro science fiction fun positing an alien invasion of earth and the XCom force dedicated to researching the alien technology and building counter measures to supply a tactical squad for missions, it upped the classic. Reworked and released in 2012, XCom: Enemy Unknown was an excellent refresh of the original game. This game’s bones are built upon turn-based board games and RPG’s of the 70’s and 80’s, and I admire that they’ve stuck to the concept. Those basic concepts have remained since the first game. The game takes place either in your base (an actual base in the original series a flying helicarrier called, appropriately enough, The Avenger, in the newer one), where you monitor the world for potential alien attacks, build research and engineering facilities, and recruit/train soldiers for your squad or in tactical combat mode where fields of battle occur using maps laid out in checkerboard squares that dictate movement for your soldiers and the enemies each turn, with obstacles for cover and a “fog of war” making encounters sometimes tense. The XCom series was and remains a turn-based strategy game, which is a bit of an anachronism these days. The XCom franchise has been near the top of that list since the original strategy title was released way back in 1994, as the world wide web was only beginning to dawn. That often means video games, and usually games I’ve loved in the past and still enjoy. Anything to get through the cold days and long, dark nights. It’s winter, which means I turn to things which give me comfort and joy.
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